AI Insights · Timothy · April 2022
Top 5 Waifu Games in Turkey Q1 2022: Unified Platform Performance
In Q1 2022, the top 5 Waifu games in Turkey showed varied performance in downloads, revenue, and active users. Detailed insights reveal significant trends for each game.
Performance of Top 5 Waifu Games in Turkey for Q1 2022
In the first quarter of 2022, the top 5 Waifu games in Turkey exhibited a range of performance metrics across downloads, revenue, and active users on a unified platform, combining both iOS and Android data. Below are the detailed insights for each game.
Honkai Impact 3rd
Throughout Q1 2022, Honkai Impact 3rd saw fluctuations in its weekly revenue, peaking at approximately $750 in the last week of February. The game’s weekly downloads reached a high of around 3.2K in mid-January, while weekly active users started at 11.9K and showed a slight decline to 10.6K by the end of March.
Idle Angels: Goddess' Warfare
Idle Angels: Goddess' Warfare experienced a significant increase in weekly revenue, peaking at about $4.7K in late March. The game also saw a rise in weekly downloads, reaching 430 in mid-March. Weekly active users showed an upward trend, starting at 475 and reaching 786 by mid-March before slightly declining to 543 by the end of the quarter.
League of Pantheons
League of Pantheons had varied performance in terms of weekly revenue, with the highest revenue of approximately $1K in early January. Weekly downloads started strong with 1.9K in early January but dropped significantly to single digits by the end of March. Active users followed a similar trend, starting at 955 in early January and decreasing to zero by mid-March.
Crush Crush - Idle Dating Sim
Crush Crush - Idle Dating Sim showed modest revenue figures, peaking at $28 in early March. Weekly downloads were generally low, with a noticeable spike to 209 in mid-March. Active users began to rise in mid-March, reaching 103 before decreasing to 42 by the end of the month.
Mirage Memorial Global
Mirage Memorial Global had minimal revenue throughout the quarter, with negligible peaks. Weekly downloads were consistent but low, reaching a maximum of 21 in early February. Active users remained relatively stable, with a minor increase from 28 to 33 by the end of the quarter.
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